The stock Android setting can be found by navigating to Settings > About phone > Build number. The location of the build number varies between devices. To do this, find the build number in your device’s Settings menu. To enable USB debugging, you need to enable Developer options. After installing, open the Android SDK Manager and add at least one Android SDK Platform, the Platform Tools, the Build Tools, and the USB drivers if you’re using Windows. You can either use an Android Studio and SDK bundle, or only download the SDK command line tools. Download the Android SDKĭownload the Android SDK from the Android Studio and SDK Tools download page. For more info please refer the Prerequisites section here.Whether you’re building an Android application in Unity or programming it from scratch, you need to set up the Android Software Development Kit (SDK) before you can build and run any code on your Android device. For iOS 10 and below, to access files in the “Files” app of iOS, developers will need to add iCloud capability with iCloud Documents services enabled. where before 5.3.0 end-users could only send images. With version 5.3.0, End-users will be able to send files such as pdf, video, etc.Please ignore the import errors as they will be seen only once while importing and will not cause any run time issues. Unity is not able to read these images hence throws error like File could not be read. This optimisation reduces the size of PNG image by almost half, making our asset folder very small in size. These errors are shown by Unity because Apple converts traditional PNG images to a optimised CgBI format using a proprietary version of the public domain pngcrush tool making the file different from the PNG standards. After importing the Helpshift unitypackage file, you may see errors like:Īssets/Helpshift/Plugins/iOS/amework/HsUIResourceBundle.bundle/*.png: File could not be read.
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